![]() ![]() The mod has been updated to work with the high life dlc and will also replace the free area resin and cherry wood orchards with farm versions. I'd like to thank pogobuckel for his amazing Anno 1800 Mod Tool and Asset Extractor. If people are interested, I could add a similar thing to the new world orchards to make them a bit more visually distinctive. It does NOT replace xforce's Mod Loader, but simply installs it from his github repository, and manages the mods in your mod directory through an easy to use UI. It uses the processes in place and made popular by xforce for modding. Speaking of visual distinction, the apple orchard has a slightly more yellowish/greenish roof than the cherry orchard. AMM is a mod manager, game launcher, and news hub for Anno 1800. Actually they can deliver directly to the sawmill, that's why for top efficiency you want to have the end product buildings as close as possible to the warehouse and the providing buildings to be further out but connected to the end-product building that requires. That's of course also not nice, so I changed cinnamon trees to be smaller than camphor trees, so that there's at least a bit of visual distinction. Then lay a lumberjack right next to the warehouse.I believe the warehouse is key. Replace the python.dll when asked (this is the mod loader). To learn more about the effectiveness of ammunition check the. Click the name of a caliber to see the full list of available cartridges. This page lists all ammunition types in Escape from Tarkov. ![]() Varying opponents will require different types of ammunition to tackle. For example: Just unzip the file into your Anno 1800 install folder (Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 1800). You will find many ammunition types within the chaos of Tarkov. ![]() Unfortunatly, in vanilla, the camphor and the cinnamon trees use the exact same model. The mod is modular, you can enable/disable what you want by simple add/remove a '-' in front of the folder. You'll need apples, flour and sugar to make apple pies that have a similar effect as donuts (but chocolate and coffee percentages swapped).įurthermore (and in addition to all the base game items that affect the new buildings), there are three new specialists to hire: John the Treehugger, Marlene, Mother of Marmelade and Clara the Cherrypicker. Since just adding them doesn't do much, there's an additional recipe at the Café building now: Apple Pie. I also added an apple orchard, because I found it weird that we only get cherries in the Old World. This means that the jam factory consumes 2 cherries and 1 sugar to produce 2 units of jam. All feedback is appreciated :) Once I'm sure this role-model page is ready and in its final form, I will start creating pages for the rest of goods. Since sugar is nice, but too much of it can be unhealthy, our artisans will go for a 2:1 cherries to sugar ratio. I would like to ask those of you who are interested in using the wiki, if there are any things that I could improve on that page, if there is any info missing etc. In this mod, jam is made in the jam manufactory (artisan workforce) from sugar and cherries, a new good that grows on cherry plantations (that previously grew jam directly in jars.). 23d: Anno Domini 1692 Anno RRis
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